Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
- GitHub stars
- 27,016 (GitHub stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- Donchitos
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeStart Claude Code in the folder that holds CLAUDE.md and project.yaml, otherwise the hooks and permission rules are skipped.
/startAsks where you are (no idea, rough concept, clear design, existing project) and routes you to the right workflow.
Commands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- 49 role agents and 72 workflow skills, per the repository description
- A single project.yaml that sets engine, naming conventions and modes
- Hooks that validate work before commits
- Entry commands such as /start, /brainstorm, /setup-engine and /project-stage-detect
Good fit
- Solo developers who want a structured, studio-style process from concept to production
- Starting a new Godot, Unity or Unreal project with design docs in place
Not for
- Agents other than Claude Code: the system is built on Claude Code hooks and project files
- Quick one-off prototypes where the process overhead is not worth it
Try this prompt
/setup-engine godot 4.7Overview
Claude Code Game Studios is a project template rather than a single skill. You clone it as the root of your game, open Claude Code there, and the repository's CLAUDE.md, hooks and skills turn the session into a coordinated team of specialised agents that mirror a studio hierarchy: design, programming, art direction, QA and production.
It is the most-starred repository in this directory and a common starting point for people asking how to build a whole game with Claude Code. Begin with /start, which works out how far along you are, or go straight to /brainstorm if you have nothing yet.
Notes
- Behaviour is driven by
project.yamlat the repository root. Read it before your first session. - Hooks fail gracefully if optional tools are missing, with one deliberate exception: a commit that stages data JSON is blocked when Python is not available to validate it.
Requirements
- Git
- Claude Code
- Python 3 (reads project.yaml for every skill and hook)
- Bash (built into macOS/Linux; Git for Windows on Windows)
- jq (recommended, for hook validation)
FAQ
Skills in this collection (12 listed)
See all 12Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Localize (Claude Code Game Studios)
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Map Systems (Claude Code Game Studios)
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
Playtest Report (Claude Code Game Studios)
Structured playtest report template, or turn existing playtest notes into structured feedback.
Prototype (Claude Code Game Studios)
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.
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