Team Combat (Claude Code Game Studios)
/team-combat
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
- GitHub stars
- 27,016 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- Donchitos
Part of
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeThe skill ships with the template. Run it as /team-combat inside Claude Code; it reads project.yaml and works with the studio's agents.
npx skills add Donchitos/Claude-Code-Game-Studios --skill team-combat -a claude-codeCopies just this skill. It expects the studio template around it, so some steps may not work on their own.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A verification step before the work is called done
Good fit
- Designing, building and validating a combat feature with the combat team agents
Not for
- Projects that don't use the Claude Code Game Studios template: the skill relies on its project.yaml and agents
Try this prompt
Have the combat team design, build and test a parry mechanic.About this skill
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
From the team-combat SKILL.md in Donchitos/Claude-Code-Game-Studios.
What's inside
- Resolve Config
- Team Composition
- How to Delegate
- Pipeline
- Design
- Architecture
- Implementation (parallel where possible)
- Integration
- Validation
- Sign-off
Good to know
This skill is one of the workflows in Claude Code Game Studios. It reads the template's project.yaml and hands work to the studio's specialist agents, so it is meant to run inside that template.
Requirements
- Claude Code
- The Claude Code Game Studios template (project.yaml, agents and hooks)
FAQ
More from Claude Code Game Studios
See all 12Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Similar skills
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Godogen
Autonomous game development with Claude Code and Codex. Publishes a ready game repo for Godot, Bevy, Babylon.js or three.js.