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Unreal Create Toolset (Epic)

/create-toolset

Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.

GitHub stars
1,513
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/09/17
By
Epic Games

Part of

Unreal Engine Skills for Claude Code (Epic)

Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Claude Code plugin (recommended)
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

If the official marketplace is missing, run /plugin marketplace add anthropics/claude-plugins-official first.

Skill folder only
npx skills add EpicGames/unreal-engine-skills-for-claude-code-plugin --skill create-toolset -a claude-code

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A verification step before the work is called done

Good fit

  • Authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server
  • Add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`…

Try this prompt

Prompt
Expose this level clean-up function as a tool the agent can call through unreal-mcp.

About this skill

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as BlueprintTools, StaticMeshTools, ObjectTools, LevelTools, or MaterialTools. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.

From the create-toolset SKILL.md in EpicGames/unreal-engine-skills-for-claude-code-plugin.

What's inside

  • Principles
  • Before You Write
  • Shared Conventions
  • Documentation
  • C++ Specifics
  • Structure
  • Async Tool Calls
  • Registration
  • Custom Type-to-JSON Converters
  • Error Handling

Good to know

Published by Epic Games in Anthropic's official Claude Code plugin marketplace. The plugin also adds a SessionStart hook that tells Claude it is working in an Unreal Engine project.

Requirements

  • Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled
  • The editor's MCP server running (ModelContextProtocol.StartServer)
  • Claude Code

FAQ

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