Novel to Game: Build
/game-build
Build a risk-matched whitebox or the approved production game for its target runtime.
- GitHub stars
- 904 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/20
- By
- zenstory-ai
Part of
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add zenstory-ai/novel-to-game --skill game-buildInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Bundled 1 supporting file and 6 reference docs the agent reads when needed
Good fit
- Prototype the riskiest design question, implement the approved game design, or turn this design into a running game
Try this prompt
Build a whitebox of the riskiest mechanic in our game design.About this skill
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game design, or turn this design into a running game.
From the game-build SKILL.md in zenstory-ai/novel-to-game.
What's inside
- 目标与自由
- 按能力读取可选合同
- 共同构建循环
- 输出
Good to know
One stage of the Novel to Game pipeline. Each stage writes a named document (SOURCE_BIBLE, GAME_DESIGN, ART_DIRECTION, BUILD_BRIEF) that the next stage reads.
Requirements
- Works best with the other Novel to Game skills, which pass documents to each other
FAQ
More from Novel to Game
See all 7Novel to Game: Art Direction
Direct game art and creative vision.
Novel to Game: Book Analysis
Deconstruct a novel for game adaptation.
Novel to Game: Concept
Design game concepts from a novel.
Novel to Game: Full Pipeline
Turn a novel into a fully playable game on the selected target platform.
Similar skills
Dialogue Systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
Game Camera Systems
Cameras that feel good: 2D follow with deadzone and look-ahead, 3D orbit with collision, first-person look, multi-target framing and shake.
Game Input Systems
Game input architecture: action mapping, rebinding with conflict checks, keyboard, gamepad and touch, deadzones, buffering and coyote time.
Game Physics Tuning
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.