Category
Gameplay Programming Skills for AI Agents
Skills that teach your coding agent how each engine expects gameplay code to be written: node and actor lifecycles, physics, input, cameras, saving and the engine APIs that changed between versions.
60 free skills, MCP servers and kits
Pick a Gameplay code skill to start with
MCP for Unity (CoplayDev)
A bridge between AI assistants and the Unity Editor: manage assets, control scenes, edit scripts and automate tasks.
Godot AI
Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
AI Game Developer (Unity-MCP)
AI skills, MCP tools and a CLI for Unity: a full develop-and-test loop, with any C# method exposable as a tool.
Unreal MCP (chongdashu)
Control Unreal Engine through natural language from Cursor, Windsurf or Claude Desktop via MCP.
What a Gameplay code skill gives your agent
Engine-correct code
Each skill pins an engine version (Godot 4.7, UE 5.8, Bevy 0.20 and others) and lists the API forms that changed, so the agent stops writing code for an older release.
Patterns, not snippets
Skills carry worked patterns and a pitfalls list: frame-rate independent movement, collision layers, crash-safe saves, safe node access.
Loaded only when relevant
The agent reads a skill when your request matches its description, so a movement skill doesn’t crowd the context while you work on UI.
How to use a game dev skill
Three steps in Claude Code, Codex, Cursor or any agent that reads SKILL.md.
- 01
Install it
Run the command on the skill's page, or copy the install prompt and let your agent run it.
- 02
Ask in plain words
Describe what you want. The agent loads the skill when your request matches, or you can call it by name.
- 03
Review and play
Run the game, read what the agent changed, and ask for fixes in the same session.
Why use a skill instead of a prompt?
A prompt is gone after one chat. A skill stays in your project: the agent reads the same checklist, engine rules and pitfalls every time the task comes up, so the results stay consistent and you stop repeating yourself.
All Gameplay code skills
Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.
Game Dev Agentic Skills
Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Roblox Studio MCP
Create agentic AI workflows in Roblox Studio: a Studio plugin plus an MCP server for Claude Code, Codex and Gemini CLI.
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
Bevy ECS
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
Game Camera Systems
Cameras that feel good: 2D follow with deadzone and look-ahead, 3D orbit with collision, first-person look, multi-target framing and shake.
Game Input Systems
Game input architecture: action mapping, rebinding with conflict checks, keyboard, gamepad and touch, deadzones, buffering and coyote time.
Game Physics Tuning
Stable, good-feeling physics: fixed timestep with interpolation, mass and drag, CCD against tunneling, jitter fixes and collision layers.
Game Save Systems
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.
GDScript for Godot 4
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow.
Godot 2D Movement
2D character movement in Godot 4.7 with CharacterBody2D: platformer jumping, top-down motion, slopes and reading collisions.
Godot 3D Essentials
Set up 3D scenes in Godot 4.7: transforms, cameras, lights, WorldEnvironment, materials and GridMap levels.
Godot Animation
Animate in Godot 4.7 with AnimationPlayer clips, AnimationTree state machines and blend spaces, and code-driven Tweens.
Godot C#
Write Godot 4.7 games in C#: node classes and lifecycle, [Export] fields, signals as C# events and calls between C# and GDScript.
Godot Nodes & Scenes
Structure Godot 4.7 projects: reusable scenes, runtime instancing, safe node access and autoload singletons.
Godot Physics
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries).
Godot Resources
Data-driven Godot 4.7 games with custom Resource classes: typed data, .tres files, duplication and threaded loading.
Godot Signals & Groups
Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.
Godot TileMap
Tile-based 2D levels in Godot 4.7 with TileMapLayer: collision and navigation on tiles, terrain autotiling and editing cells from code.
LÖVE (Love2D) Core
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.
Pygame Core
Structure a pygame-ce game: the game loop, delta-time movement, blitting, keyboard and mouse input, and sprite groups with collision.
Roblox Characters
Respawn-safe Roblox character systems: Humanoid and Animator, R6 and R15 rigs, movement, animations, death, tools and custom characters.
Unreal Create Toolset (Epic)
Author or extend an Unreal Engine toolset: static, AI-callable functions registered with ToolsetRegistry and exposed through the unreal-mcp server.