Dialogue Systems
/dialogue-systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
- GitHub stars
- 2,085 (repository stars as of 2026-10-21)
- License
- Apache-2.0
- Last commit
- 2026/10/09
- By
- gamedev-skills
Part of
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill dialogue-systemsInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Engine-neutral dialogue graph; Runner step; Ink — branching with knots, choices, and variables; Yarn Spinner — nodes, options, and commands
- A pitfalls section with the mistakes to avoid
- Bundled 2 reference docs the agent reads when needed
Good fit
- Requests about dialogue system, branching dialogue, conversation tree, choices or Ink (.ink)
Try this prompt
Add branching NPC dialogue with choices and flags. Should I use Ink or Yarn Spinner?About this skill
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
From the dialogue-systems SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Engine-neutral dialogue graph (data, not code)
- Runner step (a state machine over the graph)
- Ink — branching with knots, choices, and variables (inkle)
- Yarn Spinner — nodes, options, and commands (Yarn Spinner 3.x)
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
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