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Dialogue Systems

/dialogue-systems

Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill dialogue-systems

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Engine-neutral dialogue graph; Runner step; Ink — branching with knots, choices, and variables; Yarn Spinner — nodes, options, and commands
  • A pitfalls section with the mistakes to avoid
  • Bundled 2 reference docs the agent reads when needed

Good fit

  • Requests about dialogue system, branching dialogue, conversation tree, choices or Ink (.ink)

Try this prompt

Prompt
Add branching NPC dialogue with choices and flags. Should I use Ink or Yarn Spinner?

About this skill

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

From the dialogue-systems SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Engine-neutral dialogue graph (data, not code)
  • Runner step (a state machine over the graph)
  • Ink — branching with knots, choices, and variables (inkle)
  • Yarn Spinner — nodes, options, and commands (Yarn Spinner 3.x)

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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