UE AI & Navigation
/ue-ai-navigation
Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.
- GitHub stars
- 403 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/09/28
- By
- quodsoler
Part of
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-ai-navigationInstalls this skill plus ue-project-context, which writes the project document every skill in this pack reads first. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- Bundled 2 reference docs the agent reads when needed
- Written for Unreal Engine 5.8
Good fit
- Writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects
Not for
- The movement component that executes paths: use UE Character Movement instead
Try this prompt
Write a C++ behavior tree task that moves the enemy to the player's last known position.About this skill
Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. For State Tree authoring, see ue-state-trees; for Mass crowds, see ue-mass-entity; for the movement component that executes paths, see ue-character-movement.
From the ue-ai-navigation SKILL.md in quodsoler/unreal-engine-skills.
What's inside
- Context
- AI Controller
- Blackboard
- Behavior Tree Nodes
- Custom task with node memory
- AI Perception
- Navigation and Pathfinding
- Nav Areas, Filters and Off-Mesh Links
- EQS Environment Query System
- State Tree for AI
Good to know
Skills in Unreal Engine Skills read .agents/ue-project-context.md, which the ue-project-context skill writes from your project's modules and conventions. Every API is checked against the UE 5.8 headers.
Requirements
- Unreal Engine 5.8
- Unreal Engine 5.8 C++ project
- The ue-project-context skill from the same pack
Topics
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
UE Character Movement
Write and debug UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms and client prediction.
UE Actor & Component Architecture
Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.
More from Unreal Engine Skills (quodsoler)
See all 8UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.
UE Async & Threading
Move work off Unreal's game thread and back: UE::Tasks, Async and futures, ParallelFor, runnables, locks, timers and tickers.
UE Audio System
Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.
UE Blueprint and C++ Interop
Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.
Similar skills
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.