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Unreal Engine Skills (quodsoler)

31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.

GitHub stars
403
(GitHub stars as of 2026-10-21)
License
MIT
Last commit
2026/09/28
By
quodsoler
Download ZIP

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

All skills (skills CLI)
npx skills add quodsoler/unreal-engine-skills

Installs to .agents/skills/ and symlinks into .claude/skills/ for Claude Code.

Selected skills
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-cpp-foundations ue-gameplay-abilities

Always include ue-project-context: every other skill reads the project document it writes.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • 31 skills covering core C++, the gameplay framework, GAS, animation, rendering, Niagara, audio, AI, networking, UI and editor tools
  • ue-project-context, which writes .agents/ue-project-context.md for every other skill to read
  • APIs checked against the UE 5.8 headers, with deprecated forms listed separately

Good fit

  • Writing production UE5 C++ with an agent instead of Blueprint-only workflows
  • Projects that need consistent conventions across many systems

Not for

  • Blueprint-only projects: the skills target C++

Try this prompt

Prompt
Add a gameplay ability for a dash with a cooldown, using GAS in C++.

Overview

A collection of Unreal Engine C++ skills built so coding agents write code that compiles against UE 5.8. The author states that every API in every skill was checked against the 5.8 headers and source, and that every C++ example compiles against 5.8. Where an API changed, the skill lists the old form under "Deprecated — do not use".

How the skills fit together

ue-project-context is the foundation: it captures your project's modules, target platforms and conventions in .agents/ue-project-context.md, and every other skill reads that file first. The rest are grouped into core C++, gameplay, rendering and VFX, world, AI and logic, UI and input, and tools.

Ten of the skills have their own pages here, starting with UE C++ Foundations and UE Character Movement.

Requirements

  • An Unreal Engine 5.8 C++ project

FAQ

Skills in this collection (10 listed)

See all 10
Actor & Component Architecture
UE5
Skill
403

UE Actor & Component Architecture

Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.

Unrealin Unreal Engine Skills (quodsoler)
AI & Navigation
UE5
Skill
403

UE AI & Navigation

Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.

Unrealin Unreal Engine Skills (quodsoler)
Animation System
UE5
Skill
403

UE Animation System

Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.

Unrealin Unreal Engine Skills (quodsoler)
Async & Threading
UE5
Skill
403

UE Async & Threading

Move work off Unreal's game thread and back: UE::Tasks, Async and futures, ParallelFor, runnables, locks, timers and tickers.

Unrealin Unreal Engine Skills (quodsoler)
Audio System
UE5
Skill
403

UE Audio System

Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.

Unrealin Unreal Engine Skills (quodsoler)
Blueprint and C++ Interop
UE5
Skill
403

UE Blueprint and C++ Interop

Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.

Unrealin Unreal Engine Skills (quodsoler)
C++ Foundations
UE5
Skill
403

UE C++ Foundations

Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.

Unrealin Unreal Engine Skills (quodsoler)
Character Movement
UE5
Skill
403

UE Character Movement

Write and debug UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms and client prediction.

Unrealin Unreal Engine Skills (quodsoler)

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