Art Bible (Claude Code Game Studios)
/art-bible
Author the Art Bible — visual identity gating asset production.
- GitHub stars
- 27,016 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- Donchitos
Part of
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeThe skill ships with the template. Run it as /art-bible inside Claude Code; it reads project.yaml and works with the studio's agents.
npx skills add Donchitos/Claude-Code-Game-Studios --skill art-bible -a claude-codeCopies just this skill. It expects the studio template around it, so some steps may not work on their own.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
Good fit
- Defining the game's visual identity before asset production starts
- The step before /map-systems in the studio workflow
Not for
- Projects that don't use the Claude Code Game Studios template: the skill relies on its project.yaml and agents
Try this prompt
Write the art bible for our game before we start producing assets.About this skill
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
From the art-bible SKILL.md in Donchitos/Claude-Code-Game-Studios.
What's inside
- Parse Arguments and Context Check
- Framing
- Visual Identity Foundation (Sections 1–4)
- Visual Identity Statement
- Mood & Atmosphere
- Shape Language
- Color System
- Production Guides (Sections 5–8)
- Character Design Direction
- Environment Design Language
Good to know
This skill is one of the workflows in Claude Code Game Studios. It reads the template's project.yaml and hands work to the studio's specialist agents, so it is meant to run inside that template.
Requirements
- Claude Code
- The Claude Code Game Studios template (project.yaml, agents and hooks)
FAQ
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