Directory
Game dev skills for your agent
162 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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Unity Built-in to URP Migration
Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP.
Unity Editor Search
Generates Unity Search queries and opens the Search window to find assets or scene objects.
Unity Graph Toolkit
Build node-based Editor tools with Unity Graph Toolkit on Unity 6.6+: graphs, nodes, ports, validation and state machine tools.
Unity In-App Purchases
Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda.
Unity LevelPlay Ads
Integrates the LevelPlay ad mediation SDK via the Ads Mediation package.
Unity Live Game Services
Builds and operates live games with Unity Services.
Unity Localization
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts.
Unity Project Auditor Fixes
Instructions for how to use Project Auditor to find and fix a list of issues.
Unity Sprite Atlas
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides.
Unity TextMeshPro Optimization
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text.
Unity Tile Palettes & Rule Tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours.
Unity WebGL Optimization
Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load.
Blender Hard-Surface Modeling (Scenario)
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
Blender Rigging with Python (Scenario)
Rig characters, creatures and props in Blender through Python: Rigify, weights, IK/FK, drivers, corrective and facial shape keys, and deformation tests.
Godot 2D Game Kit (Scenario)
Build a 2D game in Godot 4.7: platformer and top-down controllers, TileMapLayer and terrains, camera smoothing, pixel-perfect scaling, 2D lights, y-sort and parallax.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.
Roblox 3D Assets (Scenario)
Bring 3D assets into Roblox Studio and prepare avatar items: imports, scale in studs, triangle budgets, validation, PBR SurfaceAppearance and UGC accessories.
Roblox Animation (Scenario)
Animate Roblox characters, NPCs and creatures: priorities and blending, markers, Blender and FBX import, custom rigs, procedural animation and IK.
ZBrush Character & Creature Sculpting (Scenario)
Sculpt realistic heads, bodies and creatures in ZBrush: anatomy, skin and scale detail, subdivision planning, cloth, FiberMesh hair and horns.
ZBrush Stylized Sculpting (Scenario)
Sculpt stylized and cartoon characters in ZBrush: shape language, deliberate proportions, crisp planes, stylized hair and toy-production constraints.
Novel to Game: Art Direction
Direct game art and creative vision.
Novel to Game: Book Analysis
Deconstruct a novel for game adaptation.
Novel to Game: Build
Build a risk-matched whitebox or the approved production game for its target runtime.
Novel to Game: Concept
Design game concepts from a novel.