Map Systems (Claude Code Game Studios)
/map-systems
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
- GitHub stars
- 27,016 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- Donchitos
Part of
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeThe skill ships with the template. Run it as /map-systems inside Claude Code; it reads project.yaml and works with the studio's agents.
npx skills add Donchitos/Claude-Code-Game-Studios --skill map-systems -a claude-codeCopies just this skill. It expects the studio template around it, so some steps may not work on their own.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A verification step before the work is called done
Good fit
- Breaking a game concept into individual systems
- Mapping dependencies and choosing the order to design them
Not for
- Projects that don't use the Claude Code Game Studios template: the skill relies on its project.yaml and agents
Try this prompt
Break our concept down into systems and decide what to design first.About this skill
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
From the map-systems SKILL.md in Donchitos/Claude-Code-Game-Studios.
What's inside
- Parse Arguments
- Read Concept (Required Context)
- Systems Enumeration (Collaborative)
- Extract Explicit Systems
- Identify Implicit Systems
- User Review
- Dependency Mapping (Collaborative)
- Map Dependencies
- Sort by Dependency Order
- Detect Circular Dependencies
Good to know
This skill is one of the workflows in Claude Code Game Studios. It reads the template's project.yaml and hands work to the studio's specialist agents, so it is meant to run inside that template.
Requirements
- Claude Code
- The Claude Code Game Studios template (project.yaml, agents and hooks)
FAQ
More from Claude Code Game Studios
See all 12Art Bible (Claude Code Game Studios)
Author the Art Bible — visual identity gating asset production.
Balance Check (Claude Code Game Studios)
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.
Brainstorm (Claude Code Game Studios)
Guides the user through finding and choosing a game concept.
Launch Checklist (Claude Code Game Studios)
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Similar skills
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Godot VFX & Game Feel (Scenario)
Make and fix particle effects in Godot 4.7, such as explosions, projectile trails, impacts, smoke and sub-emitters, within mobile budgets, plus hit-stop and screen shake.