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Team Level (Claude Code Game Studios)

/team-level

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

GitHub stars
27,016
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/19
By
Donchitos

Part of

Claude Code Game Studios

Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Inside Claude Code Game Studios (recommended)
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claude

The skill ships with the template. Run it as /team-level inside Claude Code; it reads project.yaml and works with the studio's agents.

Skill folder only
npx skills add Donchitos/Claude-Code-Game-Studios --skill team-level -a claude-code

Copies just this skill. It expects the studio template around it, so some steps may not work on their own.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

Good fit

  • Creating a complete area, from layout and narrative to systems, art direction and a QA plan

Not for

  • Projects that don't use the Claude Code Game Studios template: the skill relies on its project.yaml and agents

Try this prompt

Prompt
Have the level team create the swamp area from layout to QA plan.

About this skill

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

From the team-level SKILL.md in Donchitos/Claude-Code-Game-Studios.

What's inside

  • Resolve Config
  • How to Delegate
  • Narrative + Visual Direction (narrative-director + world-builder + art-director, parallel)
  • Layout and Encounter Design (level-designer)
  • Systems Integration (systems-designer)
  • Production Concepts + Accessibility (art-director + accessibility-specialist, parallel)
  • QA Planning (qa-tester)
  • File Write Protocol
  • Next Steps
  • Error Recovery Protocol

Good to know

This skill is one of the workflows in Claude Code Game Studios. It reads the template's project.yaml and hands work to the studio's specialist agents, so it is meant to run inside that template.

Requirements

  • Claude Code
  • The Claude Code Game Studios template (project.yaml, agents and hooks)

FAQ

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