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Game dev skills for your agent

159 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 7 results

AI Artist
ASE
MCP
437

Aseprite AI Artist

Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.

AsepriteClaude Code · OpenCode +4
Aseprite Animate
ASE
Skill
437

Aseprite Animate

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

Asepritein Aseprite AI Artist
Aseprite Concept
ASE
Skill
437

Aseprite Concept

Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.

Asepritein Aseprite AI Artist
Aseprite Draw
ASE
Skill
437

Aseprite Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

Asepritein Aseprite AI Artist
Aseprite Export
ASE
Skill
437

Aseprite Export

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.

Asepritein Aseprite AI Artist
Aseprite Fix
ASE
Skill
437

Aseprite Fix

Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.

Asepritein Aseprite AI Artist
Pixel Art Brief
ASE
Skill
437

Aseprite Pixel Art Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

Asepritein Aseprite AI Artist