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Aseprite Animate

/animate

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

GitHub stars
437
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/18
By
Pebbly

Part of

Aseprite AI Artist

Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

1. Aseprite extension
npx @pebbly/aseprite-ai-artist install-extension

Then quit and reopen Aseprite. The skill draws through this extension's tools.

2. Claude Code plugin (all Aseprite skills)
/plugin marketplace add with-pebbly/aseprite-ai-artist
/plugin install aseprite@aseprite-ai-artist
Skill folder only (any agent)
npx skills add with-pebbly/aseprite-ai-artist --skill animate

Still needs the extension above and the project's MCP server connected to your agent.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: With a storyboard; Plan the key poses; Create the frames; Block the key poses
  • A verification step before the work is called done

Good fit

  • When a rigged sprite needs to move

Try this prompt

Prompt
Animate a six-frame walk cycle for my knight sprite.

About this skill

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. Use when a rigged sprite needs to move.

From the animate SKILL.md in with-pebbly/aseprite-ai-artist.

What's inside

  • With a storyboard
  • Plan the key poses
  • Create the frames
  • Block the key poses
  • Look at the keys before adding in-betweens
  • Add in-betweens
  • Set timing
  • Tag it
  • Review

Good to know

The agent paints with Aseprite's own tools through the Aseprite AI Artist extension, so the result stays an editable Aseprite file with layers and frames.

Requirements

  • Aseprite 1.3+
  • Node 22.6+
  • The Aseprite AI Artist extension and MCP server

FAQ

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