Directory
Game dev skills for your agent
162 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
Showing 9 results
Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
UE Actor & Component Architecture
Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.
UE AI & Navigation
Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.
UE Blueprint and C++ Interop
Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.
UE C++ Foundations
Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.
UE Data Assets & Tables
Model designer-authored game data in Unreal C++: data assets, data tables, curve tables, soft references and asset streaming.
UE Editor Tools
Extend the Unreal Editor from C++: detail customizations, editor utility widgets, menus, editor modes, asset definitions and editor subsystems.