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UE Data Assets & Tables

/ue-data-assets-tables

Model designer-authored game data in Unreal C++: data assets, data tables, curve tables, soft references and asset streaming.

GitHub stars
403
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/09/28
By
quodsoler

Part of

Unreal Engine Skills (quodsoler)

31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-data-assets-tables

Installs this skill plus ue-project-context, which writes the project document every skill in this pack reads first. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • Bundled 2 reference docs the agent reads when needed
  • Written for Unreal Engine 5.8

Good fit

  • Modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming

Not for

Try this prompt

Prompt
Move my weapon stats into a data table and load the meshes asynchronously.

About this skill

Use when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. For save games, see ue-serialization-savegames; for UPROPERTY basics, see ue-cpp-foundations; for level streaming, see ue-world-level-streaming.

From the ue-data-assets-tables SKILL.md in quodsoler/unreal-engine-skills.

What's inside

  • Context
  • Choosing a Data Container
  • Data Assets
  • Data Tables
  • Lookup
  • Runtime mutation and import
  • Blueprint access
  • Curve Tables and Composite Tables
  • References: Hard vs Soft
  • Async Loading

Good to know

Skills in Unreal Engine Skills read .agents/ue-project-context.md, which the ue-project-context skill writes from your project's modules and conventions. Every API is checked against the UE 5.8 headers.

Requirements

  • Unreal Engine 5.8
  • Unreal Engine 5.8 C++ project
  • The ue-project-context skill from the same pack

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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