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UE C++ Foundations

/ue-cpp-foundations

Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.

GitHub stars
403
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/09/28
By
quodsoler

Part of

Unreal Engine Skills (quodsoler)

31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-cpp-foundations

Installs this skill plus ue-project-context, which writes the project document every skill in this pack reads first. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • Bundled 3 reference docs the agent reads when needed
  • Written for Unreal Engine 5.8

Good fit

  • Writing Unreal Engine C++ that touches the reflection system or core types

Not for

Try this prompt

Prompt
My UObject pointer keeps getting garbage collected. Fix the ownership.

About this skill

Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjectPtr, TSharedPtr, FGCObject, TArray, TMap, TSet, TOptional, TVariant, DECLARE_DYNAMIC_MULTICAST_DELEGATE, AddDynamic, FName, FString, FText, UGameInstanceSubsystem, UWorldSubsystem, GetDefault, TNotNull. For Actor and component lifecycle, see ue-actor-component-architecture; for Build.cs and modules, see ue-module-build-system; for Blueprint-facing functions and latent actions, see ue-blueprint-cpp-interop.

From the ue-cpp-foundations SKILL.md in quodsoler/unreal-engine-skills.

What's inside

  • Context
  • Reflection Macros
  • UCLASS
  • UPROPERTY
  • UFUNCTION
  • USTRUCT, UENUM, UINTERFACE
  • Containers
  • TVariant
  • Delegates
  • String Types

Good to know

Skills in Unreal Engine Skills read .agents/ue-project-context.md, which the ue-project-context skill writes from your project's modules and conventions. Every API is checked against the UE 5.8 headers.

Requirements

  • Unreal Engine 5.8
  • Unreal Engine 5.8 C++ project
  • The ue-project-context skill from the same pack

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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