UE Editor Tools
/ue-editor-tools
Extend the Unreal Editor from C++: detail customizations, editor utility widgets, menus, editor modes, asset definitions and editor subsystems.
- GitHub stars
- 403 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/09/28
- By
- quodsoler
Part of
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-editor-toolsInstalls this skill plus ue-project-context, which writes the project document every skill in this pack reads first. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 reference docs the agent reads when needed
- Written for Unreal Engine 5.8
Good fit
- Extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems
Try this prompt
Add a details panel customization for my spawner component.About this skill
Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. For Slate fundamentals, see ue-ui-umg-slate; for Build.cs wiring, see ue-module-build-system.
From the ue-editor-tools SKILL.md in quodsoler/unreal-engine-skills.
What's inside
- Context
- Editor Module Setup
- Detail Customizations
- Editor Utility Widgets and Scripted Actions
- Menus and Toolbars
- Editor Subsystems
- Transactions and Editor Delegates
- Editor Modes
- Asset Types Factories and Thumbnails
- Asset Editor Toolkits
Good to know
Skills in Unreal Engine Skills read .agents/ue-project-context.md, which the ue-project-context skill writes from your project's modules and conventions. Every API is checked against the UE 5.8 headers.
Requirements
- Unreal Engine 5.8
- Unreal Engine 5.8 C++ project
- The ue-project-context skill from the same pack
Topics
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
UE C++ Foundations
Unreal Engine C++ reflection and core types: UCLASS, UPROPERTY and UFUNCTION, smart pointers, containers, delegates, subsystems and garbage collection.
UE Data Assets & Tables
Model designer-authored game data in Unreal C++: data assets, data tables, curve tables, soft references and asset streaming.
UE Actor & Component Architecture
Write and debug AActor and UActorComponent C++ for UE 5.8: lifecycle, spawning, default subobjects, attachment, tick groups and actor pooling.
UE Blueprint and C++ Interop
Expose C++ to Blueprint and call Blueprint from C++: UFUNCTION specifiers, native events, function libraries, latent and async actions, and interfaces.
More from Unreal Engine Skills (quodsoler)
See all 6UE AI & Navigation
Unreal Engine C++ AI: AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS and Smart Objects.
UE Animation System
Unreal Engine animation C++: AnimInstance subclasses, thread-safe updates, montages and notifies, curves, blend spaces, state machines, linked layers and root motion.
UE Async & Threading
Move work off Unreal's game thread and back: UE::Tasks, Async and futures, ParallelFor, runnables, locks, timers and tickers.
UE Audio System
Play, mix and debug sound in Unreal Engine: one-shot SFX, ambience, music, dialogue, MetaSounds, attenuation, submixes, Quartz and modulation.
Similar skills
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
Unreal MCP (chongdashu)
Control Unreal Engine through natural language from Cursor, Windsurf or Claude Desktop via MCP.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.