目录
给你的 Agent 装上游戏开发技能
精选 162 个 skills、MCP Servers 和 Starter Kits,可按引擎、任务或你用的 Agent 筛选。
共 69 条结果
Claude Code Game Studios
Turns Claude Code into a full game studio: 49 agents and 72 workflow skills arranged like a real studio hierarchy.
img2threejs
An Agent Skill that rebuilds the object or character in a reference image as a code-only, animation-ready Three.js model, checked pass by pass.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unreal Engine Skills for Claude Code (Epic)
Epic Games' official Claude Code plugin: control the Unreal Editor over MCP, with hundreds of tools across 30+ toolsets, plus skills for writing new toolsets and Agent Skills.
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Three.js Game Skills
Nine Agent Skills for Codex and Claude Code that build playable Three.js browser games, with a director skill, a Vite scaffold and Playwright QA.
UnitySkills (Besty0728)
Agent Skills plus a local REST server that let AI agents drive the Unity Editor: 839 REST skills, permission modes, audit log and rollback.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.
Game Dev Agentic Skills
Long-term memory for game AI agents: deep Godot 4.7+ coverage (99 skills, 27 genre blueprints) and docs-first Bevy parity.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Vibe Jam Starter Pack
A free bundle for game jams: four starter projects, eight agent skills for Phaser and Three.js, and tutorial videos.
2D Platformer
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.
Behavior Trees & Utility AI
Build a behavior-tree runtime and a Utility AI system with response curves, plus hybrid agents where the behavior tree drives utility scoring.
Bevy ECS
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
Card Game
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
Create Game Assets
Plan, generate, source, normalize, and validate cohesive visual game assets.
Dialogue Systems
Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.
FPS Shooter
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Game AI: FSM, Behavior Trees & Pathfinding
NPC and enemy decision-making with state machines, behavior trees, steering and A* pathfinding, paired with your engine's navigation API.
Game Audio Design
Engine-neutral game audio: mixer buses and decibel gain, ducking, adaptive music through layering, SFX variation and beat sync.
Game Camera Systems
Cameras that feel good: 2D follow with deadzone and look-ahead, 3D orbit with collision, first-person look, multi-target framing and shake.
Game Feel & Juice
Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.