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Blender Character Rigging

/blender-character-rigging

Character rigging in Blender 5.2: Rigify, bone layers, IK/FK, robust skinning, correctives and game skeletons for Unity, Unreal and Roblox.

GitHub stars
329
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/19
By
EL4CTEO

Part of

Blender Agent Skills

Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add EL4CTEO/blender-skills --skill blender-core blender-character-rigging

Installs this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • A pitfalls section with the mistakes to avoid
  • Bundled 5 scripts the agent reads when needed
  • Written for Blender 5.2

Good fit

  • Armature, skinning or weights tasks

Try this prompt

Prompt
Rig my character with Rigify and skin it to a skeleton Unreal can use.

About this skill

Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules, correctives, engine game skeletons (Unity, Unreal, Roblox R15), rig validation and deformation stress tests. Use for armature, skinning or weights tasks.

From the blender-character-rigging SKILL.md in EL4CTEO/blender-skills.

What's inside

  • Pipeline (scripts chain; each returns JSON)
  • Bone rules
  • Weight painting rules (what pros check)
  • Correctives (beyond weights)
  • Engine skeleton specifics
  • Gotchas

Good to know

Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.

Requirements

  • Blender 5.2
  • Blender 5.2+
  • The blender-core skill from the same pack
  • Optional: a Blender MCP server for live control

FAQ

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