Blender Game Optimization
/blender-game-optimization
Optimize Blender assets for real-time engines: per-platform budgets, LOD chains, decimation, draw-call reduction and texture memory.
- GitHub stars
- 329 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- EL4CTEO
Part of
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add EL4CTEO/blender-skills --skill blender-core blender-game-optimizationInstalls this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- Bundled 3 scripts the agent reads when needed
Good fit
- When an asset is too heavy, before export
- Targeting a platform budget
Try this prompt
This prop is 200k triangles. Make LODs that fit a mobile budget.About this skill
Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, texture memory. Use when an asset is too heavy, before export, or when targeting a platform budget.
From the blender-game-optimization SKILL.md in EL4CTEO/blender-skills.
What's inside
- Budgets (guidance per asset, 2026)
- Decimate modes
- The hidden cost: vertex splits
- LOD rules
- Draw calls and batching
- Collision
- Rig and animation cost
- Gotchas
Good to know
Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.
Requirements
- Blender 5.2+
- The blender-core skill from the same pack
- Optional: a Blender MCP server for live control
FAQ
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