Everything Game Dev Code
An MIT scaffold for AI-assisted game development: 42 agents, 66 commands, 100+ skills and 115 rules for Unity, Unreal, Godot and HTML5, with adapters for Claude Code, Codex, Cursor, OpenCode and Kiro. Plan, write a GDD, set up an engine project or build a whole game with /full-game.
- GitHub 星数
- 98 (GitHub 星数,统计于 2026-10-26)
- 许可证
- MIT
- 最近提交
- 2026/10/09
- 作者
- MRCalderon3D
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
告诉你的 AI
Install the skill from https://gameskill.dev/skills/everything-game-dev-code/install.md
或者手动安装
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code.git /tmp/gameskill-MRCalderon3D-everything-game-dev-code
rm -rf /tmp/gameskill-MRCalderon3D-everything-game-dev-code/.git
mkdir -p .claude/skills
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/design/core-loop-design/ .claude/skills/core-loop-design
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/design/game-feel-design/ .claude/skills/game-feel-design
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/design/level-design/ .claude/skills/level-design
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/design/combat-design/ .claude/skills/combat-design
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/design/progression-design/ .claude/skills/progression-design
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/art-bible/ .claude/skills/art-bible
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/ai-asset-generation/ .claude/skills/ai-asset-generation
cp -R /tmp/gameskill-MRCalderon3D-everything-game-dev-code/skills/art-audio-content/sprite-pipeline/ .claude/skills/sprite-pipeline
rm -rf /tmp/gameskill-MRCalderon3D-everything-game-dev-code完整仓库安装
git clone https://github.com/MRCalderon3D/everything-game-dev-code.git
cd everything-game-dev-code
npm run setup:hooksOpen the folder in your assistant, then type a command such as /plan, /gdd or /godot-setup. Run npm run doctor to check the install.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- 42 role agents (design, engineering, QA, release, live ops) and 66 slash commands
- 100+ skills and 115 rules, split into a shared base and isolated Unity, Unreal, Godot and web layers
- Setup commands per engine, /unity-build-fix, /tdd, /scene-bootstrap and an experimental /full-game
- /generate-assets for images, skyboxes, 3D models, SFX, music, voice and video through configurable providers
- 13 sample HTML games built with /full-game, plus a step-by-step tutorial
适合
- Teams that want one shared set of standards across several engines and coding assistants
- Running a project from GDD through QA and release with consistent agent roles
不适合
- Grabbing a single skill: it is designed as a whole scaffold
- Users who want a light setup; the rule and hook layers take time to learn
试试这条提示词
/gdd a 2D roguelike deckbuilder for web, then /web-setup and /plan the first playable.概述
Everything Game Dev Code treats AI-assisted game development as a structured workflow instead of a prompt list. Rules define standards, agents take roles, commands start work, skills hold reusable execution patterns, contexts shift priorities by project phase, and hooks keep generated files in sync.
Highlights
- Multi-engine with isolation: Unity, Unreal, Godot and HTML5 (2D canvas or Three.js) each extend a shared, engine-neutral base.
- Multi-harness: the same layers load in Claude Code, Codex, Cursor, OpenCode and Kiro via a shared
AGENTS.md. - Asset generation:
/generate-assetsproduces models, textures, audio and video from prompts; one sample game was built entirely from generated assets. - Tooling:
npm run doctordiagnoses hooks, engine profile and artifact drift.
License
MIT (LICENSE file in the repo). Independent community project.
环境要求
- Node.js 18+ for the hooks and validators
- Unity, Unreal, Godot or a browser, depending on the engine layer you use
相关主题
常见问题
搭配使用
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