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Godot Signals & Groups

/godot-signals-groups

Decoupled Godot 4.7 gameplay with signals and groups: custom signals, Callable connections and broadcasts with call_group.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-signals-groups

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Emit upward, connect from the parent; Connect flags: one-shot and bind extra arguments; Groups: broadcast to many nodes; Await a signal inline
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

适合

  • Wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events
  • Porting 3.x connect("sig", self, "method") code

试试这条提示词

提示词
Replace direct node references with signals and broadcast game over to a group.

关于这个 Skill

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

From the godot-signals-groups SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Emit upward, connect from the parent
  • Connect flags: one-shot and bind extra arguments
  • Groups: broadcast to many nodes
  • Await a signal inline

环境要求

  • Godot 4.7

常见问题

搭配使用

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