Category
Game UI & Localization Skills for AI Agents
Skills for the screens players read: HUDs, menus and settings that work at every resolution and with a gamepad, and text that holds up in every language.
10 free skills, MCP servers and kits
Pick a UI skill to start with
Godot UI Integration
A Codex skill for building Godot UI from approved designs, with editor-visible scenes and runtime visual-parity checks.
Localize (Claude Code Game Studios)
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Game UI/UX
HUDs and menus that work on every screen: anchored layouts, resolution and safe-area scaling, gamepad focus and event-driven updates.
Godot UI (Control Nodes)
Godot 4.7 interfaces with Control nodes: anchors, containers, themes and keyboard or gamepad focus navigation.
Unity Localization
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts.
Unity TextMeshPro Optimization
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text.
Godot AI
Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
What a UI skill gives your agent
Layouts that scale
Anchors, containers and safe areas instead of absolute pixels, so one UI fits many screens.
Controller-friendly
Focus navigation is part of the pattern, so menus work without a mouse.
Ready for other languages
Localization and TextMeshPro skills cover string tables, CJK fonts and font atlas size.
How to use a game dev skill
Three steps in Claude Code, Codex, Cursor or any agent that reads SKILL.md.
- 01
Install it
Run the command on the skill's page, or copy the install prompt and let your agent run it.
- 02
Ask in plain words
Describe what you want. The agent loads the skill when your request matches, or you can call it by name.
- 03
Review and play
Run the game, read what the agent changed, and ask for fixes in the same session.
Why use a skill instead of a prompt?
A prompt is gone after one chat. A skill stays in your project: the agent reads the same checklist, engine rules and pitfalls every time the task comes up, so the results stay consistent and you stop repeating yourself.
All UI skills
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.