By agent
GitHub Copilot Skills for Game Development
GitHub Copilot’s agent reads skills in the standard SKILL.md format from .agents/skills/ in your project.
121 free skills, MCP servers and kits
How to install skills in GitHub Copilot
npx skills add <owner/repo> --skill <name> -a github-copilotPuts the skill in .agents/skills/ in your project. Replace owner/repo and name with the values on the skill's page.
Install the skills for your engine into the repository so everyone on the team gets the same guidance.
Best game dev skills for GitHub Copilot
MCP for Unity (CoplayDev)
A bridge between AI assistants and the Unity Editor: manage assets, control scenes, edit scripts and automate tasks.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Godot AI
Production-grade MCP server and editor plugin for Godot 4.7+: 46 tools and 120+ operations for scenes, nodes, scripts, UI and more.
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
AI Game Developer (Unity-MCP)
AI skills, MCP tools and a CLI for Unity: a full develop-and-test loop, with any C# method exposable as a tool.
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Unreal MCP (EngineWire)
A comprehensive MCP server that controls Unreal Engine through a native C++ automation-bridge plugin. Supports UE 5.0 to 5.8.
GodotPrompter
Agentic skills framework for Godot 4.x: domain-specific skills for project setup, architecture and gameplay systems.
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
2D Platformer
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.
Behavior Trees & Utility AI
Build a behavior-tree runtime and a Utility AI system with response curves, plus hybrid agents where the behavior tree drives utility scoring.
How to use a game dev skill
Three steps in Claude Code, Codex, Cursor or any agent that reads SKILL.md.
- 01
Install it
Run the command on the skill's page, or copy the install prompt and let your agent run it.
- 02
Ask in plain words
Describe what you want. The agent loads the skill when your request matches, or you can call it by name.
- 03
Review and play
Run the game, read what the agent changed, and ask for fixes in the same session.