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Multiplayer, Live Ops & Monetization Skills for AI Agents

Skills for the parts of a game that run beyond one session: networking, player accounts and cloud saves, purchases, ads and economies that don’t rely on predatory tricks.

6 free skills, MCP servers and kits

Pick a Multiplayer & live ops skill to start with

What a Multiplayer & live ops skill gives your agent

Networking basics done right

Host and join, RPCs, authority and replication, with the server staying in charge of game state.

Backend services

Accounts, cloud save, leaderboards and remote config through Unity Gaming Services.

Monetization with guardrails

IAP, ad mediation and battle pass design with anti-predatory rules built in.

How to use a game dev skill

Three steps in Claude Code, Codex, Cursor or any agent that reads SKILL.md.

  1. 01

    Install it

    Run the command on the skill's page, or copy the install prompt and let your agent run it.

  2. 02

    Ask in plain words

    Describe what you want. The agent loads the skill when your request matches, or you can call it by name.

  3. 03

    Review and play

    Run the game, read what the agent changed, and ask for fixes in the same session.

Why use a skill instead of a prompt?

A prompt is gone after one chat. A skill stays in your project: the agent reads the same checklist, engine rules and pitfalls every time the task comes up, so the results stay consistent and you stop repeating yourself.

Multiplayer & live ops skills FAQ

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