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Game Design Skills for AI Agents

Skills that give your agent a designer’s checklist: what a genre needs to feel right, how to pace a level, how to balance an economy and how to write branching story, before any code is written.

40 free skills, MCP servers and kits

Pick a Game design & narrative skill to start with

Novel to Game
WEB
Skill
904

Novel to Game

Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +1
skills-gamedev
UNI
Skill
5

skills-gamedev (Skillary)

26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.

Engine-agnosticUnityUnrealClaude Code · Codex +2
Balance Check
GDT
Skill
27.0k

Balance Check (Claude Code Game Studios)

Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data.

Godotin Claude Code Game Studios
Brainstorm
GDT
Skill
27.0k

Brainstorm (Claude Code Game Studios)

Guides the user through finding and choosing a game concept.

Godotin Claude Code Game Studios
Map Systems
GDT
Skill
27.0k

Map Systems (Claude Code Game Studios)

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

Godotin Claude Code Game Studios
Quick Design
GDT
Skill
27.0k

Quick Design (Claude Code Game Studios)

Lightweight spec for small changes — tuning adjustments, minor mechanics.

Godotin Claude Code Game Studios
Team Combat
GDT
Skill
27.0k

Team Combat (Claude Code Game Studios)

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

Godotin Claude Code Game Studios
Team Level
GDT
Skill
27.0k

Team Level (Claude Code Game Studios)

Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.

Godotin Claude Code Game Studios

What a Game design & narrative skill gives your agent

Genre blueprints

Platformer, roguelike, RPG, FPS, puzzle, tower defense, card game, survival crafting and visual novel skills list the must-have systems and the knobs that tune them.

Design documents an agent can follow

Skills for GDDs, systems maps and quick design specs turn ideas into documents the next step (or the next agent) can build from.

Feel and balance, not just features

Game feel, level pacing and balance-check skills focus on why a game plays well, not only on making it run.

How to use a game dev skill

Three steps in Claude Code, Codex, Cursor or any agent that reads SKILL.md.

  1. 01

    Install it

    Run the command on the skill's page, or copy the install prompt and let your agent run it.

  2. 02

    Ask in plain words

    Describe what you want. The agent loads the skill when your request matches, or you can call it by name.

  3. 03

    Review and play

    Run the game, read what the agent changed, and ask for fixes in the same session.

Why use a skill instead of a prompt?

A prompt is gone after one chat. A skill stays in your project: the agent reads the same checklist, engine rules and pitfalls every time the task comes up, so the results stay consistent and you stop repeating yourself.

All Game design & narrative skills

2D Platformer
ANY
Skill
2.1k

2D Platformer

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards.

Engine-agnosticin Awesome Gamedev Agent Skills
Card Game
ANY
Skill
2.1k

Card Game

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

Engine-agnosticin Awesome Gamedev Agent Skills
Dialogue Systems
ANY
Skill
2.1k

Dialogue Systems

Branching dialogue as a node graph with conditions, variables and localization hooks, using Ink, Yarn Spinner or a custom runner.

Engine-agnosticin Awesome Gamedev Agent Skills
FPS Shooter
ANY
Skill
2.1k

FPS Shooter

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

Engine-agnosticin Awesome Gamedev Agent Skills
Game Feel & Juice
ANY
Skill
2.1k

Game Feel & Juice

Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.

Engine-agnosticin Awesome Gamedev Agent Skills
Level Design
ANY
Skill
2.1k

Level Design

Design playable levels from blockout to final: player metrics, pacing and flow, gating, the critical path and encounter design.

Engine-agnosticin Awesome Gamedev Agent Skills
Procedural Generation
ANY
Skill
2.1k

Procedural Generation

Procedural content with seeded RNG: Perlin and Simplex noise terrain, rooms-and-corridors dungeons and weighted loot tables.

Engine-agnosticin Awesome Gamedev Agent Skills
Puzzle Game
ANY
Skill
2.1k

Puzzle Game

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo.

Engine-agnosticin Awesome Gamedev Agent Skills
Roguelike
ANY
Skill
2.1k

Roguelike

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.

Engine-agnosticin Awesome Gamedev Agent Skills
RPG Systems
ANY
Skill
2.1k

RPG Systems

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat.

Engine-agnosticin Awesome Gamedev Agent Skills
Survival Crafting
ANY
Skill
2.1k

Survival Crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building.

Engine-agnosticin Awesome Gamedev Agent Skills
Tower Defense
ANY
Skill
2.1k

Tower Defense

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.

Engine-agnosticin Awesome Gamedev Agent Skills
Visual Novel
ANY
Skill
2.1k

Visual Novel

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto.

Engine-agnosticin Awesome Gamedev Agent Skills
Art Direction
ANY
Skill
904

Novel to Game: Art Direction

Direct game art and creative vision.

Engine-agnosticin Novel to Game
Book Analysis
ANY
Skill
904

Novel to Game: Book Analysis

Deconstruct a novel for game adaptation.

Engine-agnosticin Novel to Game
Concept
ANY
Skill
904

Novel to Game: Concept

Design game concepts from a novel.

Engine-agnosticin Novel to Game
World Design
ANY
Skill
904

Novel to Game: World Design

Design game experience, systems, and levels.

Engine-agnosticin Novel to Game
Dialogue System
BVY
Skill
876

Bevy Dialogue System

Bevy 0.20 dialogue data: line tables in a resource, the current line index on a component, and choice flags filtered before the write.

Bevyin Game Dev Agentic Skills
Bevy Platformer
BVY
Skill
876

Bevy Platformer

Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera.

Bevyin Game Dev Agentic Skills
Bevy Roguelike
BVY
Skill
876

Bevy Roguelike

Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup.

Bevyin Game Dev Agentic Skills
Tower Defense
BVY
Skill
876

Bevy Tower Defense

Bevy genre router for tower defense.

Bevyin Game Dev Agentic Skills
Game Design
ANY
Skill
5

Game Design: GDD & Systems

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.

Engine-agnosticin skills-gamedev (Skillary)
Level Design
ANY
Skill
5

Level Design: Encounters & Pacing

Design layout, pacing, encounter placement and environmental narrative.

Engine-agnosticin skills-gamedev (Skillary)
Narrative Design
ANY
Skill
5

Narrative Design

Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.

Engine-agnosticin skills-gamedev (Skillary)

Game design & narrative skills FAQ

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