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Game Audio Design

/audio-design

Engine-neutral game audio: mixer buses and decibel gain, ducking, adaptive music through layering, SFX variation and beat sync.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill audio-design

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Bus routing and dB gain; Ducking via sidechain; SFX variation; Beat-synced events
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

Good fit

  • Requests about audio mixing, audio buses, adaptive/dynamic music, ducking or SFX variation

Try this prompt

Prompt
Set up music, SFX and voice buses with ducking so the music dips under dialogue.

About this skill

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

From the audio-design SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Bus routing and dB gain
  • Ducking via sidechain (music dips under voice)
  • SFX variation (kill the "machine gun" repeat)
  • Beat-synced events (quantize to the music grid)

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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