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Game Feel & Juice

/game-feel

Add juice to actions: screen shake, hit-stop, eased motion, squash and stretch, knockback and layered audio-visual feedback.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill game-feel

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Screen shake by decaying "trauma"; Hit-stop / freeze frame; Squash & stretch + overshoot via an eased tween; A feedback bundle scaled by importance
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

Good fit

  • Requests about game feel, juice, make it feel good/punchy, screen shake or hit stop

Try this prompt

Prompt
Make hits feel punchy with screen shake, hit-stop and squash and stretch.

About this skill

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

From the game-feel SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Core principle: feedback is layered and exaggerated
  • Screen shake by decaying "trauma" (smooth, not a random jitter)
  • Hit-stop / freeze frame (sell impact by briefly stopping time)
  • Squash & stretch + overshoot via an eased tween (the "pop")
  • A feedback bundle scaled by importance (keep juice proportional)

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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