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Bevy ECS

/bevy-ecs

Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill bevy-ecs

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Cargo.toml + minimal App; Components, resources, and spawning; A system with a query + the Time resource; Query filters
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed

Good fit

  • Building or debugging a Bevy game in Rust

Try this prompt

Prompt
Set up a Bevy app with plugins, a player component and a movement system.

About this skill

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.

From the bevy-ecs SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Cargo.toml + minimal App
  • Components, resources, and spawning
  • A system with a query + the Time resource
  • Query filters (With / Without / Changed)
  • Resources: read and write
  • Ordering, run conditions, and plugins

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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