Bevy ECS
/bevy-ecs
Structure a Bevy app around ECS: plugins, components and resources, systems with Query and Commands, system ordering and Time.
- GitHub stars
- 2,085 (repository stars as of 2026-10-21)
- License
- Apache-2.0
- Last commit
- 2026/10/09
- By
- gamedev-skills
Part of
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill bevy-ecsInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Cargo.toml + minimal App; Components, resources, and spawning; A system with a query + the Time resource; Query filters
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
Good fit
- Building or debugging a Bevy game in Rust
Try this prompt
Set up a Bevy app with plugins, a player component and a movement system.About this skill
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
From the bevy-ecs SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- Cargo.toml + minimal App
- Components, resources, and spawning
- A system with a query + the Time resource
- Query filters (With / Without / Changed)
- Resources: read and write
- Ordering, run conditions, and plugins
FAQ
Works well with
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