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Gamedev Router

/router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.

GitHub stars
2,085
(repository stars as of 2026-10-21)
License
Apache-2.0
Last commit
2026/10/09
By
gamedev-skills

Part of

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill router

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Engine detection; Task classification; Routing table; Engine skills — read the one matching the detected engine + sub-task
  • Bundled 1 supporting file and 2 reference docs the agent reads when needed

Good fit

  • Starting a new game and picking the right game-dev skills first
  • Deciding which skill applies to a task such as levels, enemies, shaders, UI, audio, saving or multiplayer
  • Shipping work: game jams, Steam and itch.io

Try this prompt

Prompt
Make a small top-down roguelike in Godot, and pick the right skills before you start.

About this skill

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

From the router SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Routing algorithm
  • Engine detection (project fingerprint)
  • Task classification (phrasing → category)
  • Routing table (task → category → skill)
  • Engine skills — read the one matching the detected engine + sub-task
  • Disciplines — load with the engine skill (concept ↔ engine API)
  • Genres — compose engine + disciplines (bind * to the detected engine)
  • Workflows — engine-independent process & shipping
  • Read protocol (progressive disclosure)
  • Composition rules

FAQ

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