GladeKit MCP (Unity + Godot)
One MCP server for Unity and Godot editors: 275 Unity tools, 115 Godot tools, gameplay scaffolders, screenshot checks and GLADE.md project context.
- GitHub stars
- 214 (GitHub stars as of 2026-10-22)
- License
- MIT
- Last commit
- 2026/10/21
- By
- Glade-tool
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridgeStarts on localhost:8765. Window → GladeKit MCP has a Copy MCP Config button.
Copy com.gladekit.mcp-bridge/ into <project>/addons/, then Project → Project Settings → Plugins → enable GladeKit MCP BridgeDownload com.gladekit.mcp-bridge.zip from the Godot bridge release. Starts on localhost:8766.
claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcpCursor, Windsurf, Claude Desktop and Cline use the same server: command "uvx", args ["gladekit-mcp"].
Commands are copied from the project's README. Check the repository before running anything on your machine.
What you get
- 275 Unity tools in 20 categories and 115 native Godot tools in 17 categories
- Gameplay scaffolders for controllers, enemies, combat, menus and save systems
- A verification loop: game-view screenshots, runtime events and playability probes
- Script search plus find_references and rename_symbol
- Free CC0 asset imports from Kenney.nl packs, with a license file
- GLADE.md: a design document the server injects into every request (Unity)
Good fit
- Studios or solo devs working in both Unity and Godot who want one MCP setup
- Prototyping with ready-made gameplay systems and placeholder art
Not for
- Godot Mono / C# projects
- Cloud memory and RAG without paying: those need a paid GLADEKIT_API_KEY; all core features are free and local
Overview
GladeKit MCP connects one MCP server to the open Unity or Godot editor. It is one of the few servers that covers both engines. A small bridge runs inside the editor, uvx gladekit-mcp runs alongside your AI client, and the server only exposes the tools for the editor it finds.
Its distinguishing features are the scaffolders and the verification loop. The agent can create a tested character controller or save system in one call, then use look_at_game_view screenshots and playability probes to check that the result runs. On Unity, a GLADE.md file in the project root gives every request your game's design intent and conventions.
Compared with other editor bridges
- MCP for Unity (CoplayDev) and AI Game Developer (Unity-MCP) are larger Unity-only MCP servers.
- UnitySkills drives Unity over REST and adds approval modes and rollback.
- Godot MCP (Coding-Solo) is a lighter Godot server for running projects and reading debug output.
Requirements
- Unity 2021.3+ or Godot 4.3+ (GDScript projects; Godot C# is not supported yet)
- uv, to run uvx gladekit-mcp
- Any MCP client
Topics
FAQ
Works well with
Skills the author points to as related or as the better fit for neighbouring tasks.
MCP for Unity (CoplayDev)
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AI Game Developer (Unity-MCP)
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UnitySkills (Besty0728)
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Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
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