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Mixamo LLM Mocap

Turn a locked-camera video, filmed or AI-generated, into a clean FK animation on any Mixamo character in Blender. GVHMR pose estimation, SMPL-X retargeting, foot locks and fidelity checks, built to be run end to end by an AI agent.

GitHub stars
402
(GitHub stars as of 2026-10-24)
License
MIT
Last commit
2026/09/26
By
squall01337
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Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Clone
git clone https://github.com/squall01337/mixamo-llm-mocap

Point your agent at the README pipeline. The default path runs Blender headless; the landmark path uses Blender MCP.

Commands are copied from the project's README. Check the repository before running anything on your machine.

What you get

  • estimate_pose_gvhmr.py: GVHMR to SMPL-X, refined on ViTPose keypoints plus heels, toes and zoomed hands
  • retarget_smplx.py: rotations onto your Mixamo rig with floor, foot locks and camera-true trajectory
  • bl_motion.py: keys the action in headless Blender
  • render_review.py and eval_fidelity.py: 2×2 review video and limb/foot-slide/jitter scores
  • Two-performer support: --person left|right, setup_duo.py and compare_pair.py

Good fit

  • Fight and action animations from AI-generated video
  • Indie games using Mixamo rigs without a mocap suit

Not for

  • Moving-camera footage; the plate must be locked
  • Machines without a CUDA GPU
  • Plug-and-play SKILL.md install; it is a scripted pipeline, not a packaged skill

Overview

Mixamo LLM Mocap is a video-to-animation pipeline designed so an agent can run every stage. Feed it a locked-camera clip, including AI-generated video, and it produces a keyed FK action on your Mixamo character, plus a review video and numeric fidelity scores the agent can use to decide whether to iterate.

The default path transfers SMPL-X joint rotations, so forearm twist, spine curve and head orientation are real, and it refits fast limbs on the plate's keypoints so a head-high kick stays head-high. Contacts from the detector, the floor, the image and physics keep planted feet from sliding. An older landmark path, driven through Blender MCP, adds beat sheets, QA gates and mesh-vs-mesh contact checks for two fighters.

Requirements

  • Blender 5.1+
  • An NVIDIA GPU with about 8 GB VRAM (CUDA)
  • A Mixamo character

Topics

FAQ

Works well with

Skills the author points to as related or as the better fit for neighbouring tasks.

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