Blender Hard-Surface Modeling (Scenario)
/scenario-blender-hard-surface
Hard-surface modeling in Blender for props, weapons and vehicles: booleans, bevels, weighted normals and support loops, plus shading fixes.
- GitHub stars
- 1,077 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/21
- By
- Scenario
Part of
Scenario Skills
Production-ready images, video, audio and 3D from any agent through the Scenario MCP, plus expert teams for Blender, Unreal and Unity.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add scenario-labs/skills --skill scenario-blender-hard-surfaceInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 4 reference docs and 1 script the agent reads when needed
Good fit
- Modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers…
Try this prompt
Model a game-ready mid-poly sci-fi crate with clean bevels.About this skill
Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.
From the scenario-blender-hard-surface SKILL.md in scenario-labs/skills.
What's inside
- Stance (the expert delta)
- Establish first
- Numbers
- Quality gates
- Blender 5.2 notes
Good to know
One of the expert skills in Scenario Skills. It works on its own; you don't need a Scenario account to use it.
FAQ
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