Blender Animation
/blender-animation
Animation in Blender 5.2: layered actions, Python keyframing, NLA, mocap retargeting, baking rigs to export skeletons and per-clip export.
- GitHub stars
- 329 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/19
- By
- EL4CTEO
Part of
Blender Agent Skills
Professional Blender 5.2 workflows as Agent Skills: modelling, UVs, PBR, baking, rigging, animation, export and QA.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add EL4CTEO/blender-skills --skill blender-core blender-animationInstalls this skill plus blender-core, which every Blender skill in this pack builds on. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- Bundled 2 scripts the agent reads when needed
- Written for Blender 5.2
Good fit
- Any keyframe, action, NLA, mocap, or animation-export task
Try this prompt
Retarget this BVH mocap onto my rig and export each clip for Unity.About this skill
Animation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops, NLA clips, pose library, mocap/BVH retargeting via constraints, baking control rigs to export skeletons, root motion, per-clip export. Use for any keyframe, action, NLA, mocap, or animation-export task.
From the blender-animation SKILL.md in EL4CTEO/blender-skills.
What's inside
- x data model (what changed)
- Workflow (keyframe animation, studio style)
- Game animation rules
- Bake control rig → export skeleton
- Mocap and retargeting
- NLA and pose library
- Shape keys and other properties
- Gotchas
Good to know
Every skill in Blender Agent Skills builds on blender-core, which runs Python in Blender (live through MCP, or headless) and routes tasks. Install the two together.
Requirements
- Blender 5.2
- Blender 5.2+
- The blender-core skill from the same pack
- Optional: a Blender MCP server for live control
FAQ
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