Playtesting
/playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
- GitHub stars
- 5 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/02
- By
- poorvith-mp
Part of
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add poorvith-mp/skills-gamedev --skill playtestingInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 supporting files the agent reads when needed
Good fit
- Structuring playtest sessions, telemetry, or feedback loops
Try this prompt
Plan a playtest session and sort the feedback into UX friction and difficulty.About this skill
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.
From the playtesting SKILL.md in poorvith-mp/skills-gamedev.
What's inside
- Core Philosophy
- 4-Step Playtesting Architecture
- Playtest Cohort Segmentation & Protocol Design
- Triaging Feedback: UX Friction vs Difficulty vs Feature Signal
- Quantitative Telemetry Integration
- Post-Session Debrief & Semantic Interviewing
- Deliverable Format: Standardized Playtest Observation Matrix
- Worked Example: Diagnosing a 64% Day 1 Tutorial Churn Spike
- Verification Checklist
FAQ
More from skills-gamedev (Skillary)
Game Design: GDD & Systems
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Game Monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Narrative Design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
Similar skills
Playtest Report (Claude Code Game Studios)
Structured playtest report template, or turn existing playtest notes into structured feedback.
Universal Modder
Skills, tools and a fal MCP that let Claude Code mod PC games you own: recon, reverse engineering, generated assets, in-game testing.
Game Performance Optimization
Fix performance methodically: profile first, set a frame budget, find the CPU or GPU bottleneck, then pool, batch and cut allocations.
Novel to Game
Agent skills for source-grounded adaptation of novels into games: cited design docs, target-runtime builds and evidence-based QA.