Game Monetization
/game-monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
- GitHub stars
- 5 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/02
- By
- poorvith-mp
Part of
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add poorvith-mp/skills-gamedev --skill game-monetizationInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Core Model & Ethical Guarantees; Currency Architecture; Seasonal Battle Pass Progression; Storefront Pricing & Transparency
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 supporting files the agent reads when needed
Good fit
- Designing battle passes, gacha, in-game economies, or IAPs
Try this prompt
Design a battle pass and cosmetic shop without predatory mechanics.About this skill
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.
From the game-monetization SKILL.md in poorvith-mp/skills-gamedev.
What's inside
- Core Philosophy
- 4-Step Sustainable Game Monetization Architecture
- Monetization Model Selection & Guardrails
- Battle Pass Progression Architecture
- Virtual Economy & Currency Sinks
- The Rotating Cosmetic Shop (FOMO vs Respect)
- Deliverable Format: Game Economy & Monetization Specification (MONETIZATION-SPEC.md)
- Core Model & Ethical Guarantees
- Currency Architecture
- Seasonal Battle Pass Progression (90-Day Season)
FAQ
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