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Game Monetization

/game-monetization

Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.

GitHub stars
5
(repository stars as of 2026-10-21)
License
MIT
Last commit
2026/10/02
By
poorvith-mp

Part of

skills-gamedev (Skillary)

26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.

Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.

Install

Any agent (skills CLI)
npx skills add poorvith-mp/skills-gamedev --skill game-monetization

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

Commands are copied from the project's README. Check the repository before running anything on your machine.

Install for a specific agent
Agents-aFolder
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.

What you get

  • Worked steps: Core Model & Ethical Guarantees; Currency Architecture; Seasonal Battle Pass Progression; Storefront Pricing & Transparency
  • A pitfalls section with the mistakes to avoid
  • A verification step before the work is called done
  • Bundled 2 supporting files the agent reads when needed

Good fit

  • Designing battle passes, gacha, in-game economies, or IAPs

Try this prompt

Prompt
Design a battle pass and cosmetic shop without predatory mechanics.

About this skill

Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.

From the game-monetization SKILL.md in poorvith-mp/skills-gamedev.

What's inside

  • Core Philosophy
  • 4-Step Sustainable Game Monetization Architecture
  • Monetization Model Selection & Guardrails
  • Battle Pass Progression Architecture
  • Virtual Economy & Currency Sinks
  • The Rotating Cosmetic Shop (FOMO vs Respect)
  • Deliverable Format: Game Economy & Monetization Specification (MONETIZATION-SPEC.md)
  • Core Model & Ethical Guarantees
  • Currency Architecture
  • Seasonal Battle Pass Progression (90-Day Season)

FAQ

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