Narrative Design
/narrative-design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
- GitHub stars
- 5 (repository stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/02
- By
- poorvith-mp
Part of
skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add poorvith-mp/skills-gamedev --skill narrative-designInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- A pitfalls section with the mistakes to avoid
- A verification step before the work is called done
- Bundled 2 supporting files the agent reads when needed
Good fit
- Writing branching dialogue, worldbuilding, or character arcs
Try this prompt
Write branching dialogue and lore for my village NPCs.About this skill
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD. Use when writing branching dialogue, worldbuilding, or character arcs.
From the narrative-design SKILL.md in poorvith-mp/skills-gamedev.
What's inside
- Core Mission
- Critical Rules
- Success Metrics
- Output format
- Verification & Quality Checklist
FAQ
More from skills-gamedev (Skillary)
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Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Game Monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
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Dialogue Systems
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FPS Shooter
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