skills-gamedev (Skillary)
26 game development skills from the Skillary catalog: game design, level and narrative design, monetization, playtesting, Unity, Unreal, Blender, audio and engineering.
- GitHub stars
- 5 (GitHub stars as of 2026-10-21)
- License
- MIT
- Last commit
- 2026/10/02
- By
- poorvith-mp
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add poorvith-mp/skills-gamedevnpx skills add poorvith-mp/skills-gamedev --skill game-designReplace game-design with any skill ID from the repository's README.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Craft skills: game design, monetization, level design, narrative design, playtesting, game AI and game UI
- Engineering skills: anti-cheat, build pipelines, performance and version control
- Engine and art skills for Unity, Unreal, Blender, audio and tech art
Good fit
- Design-side work such as GDDs, economies, encounter pacing and playtest plans
Try this prompt
Design a battle pass and cosmetic shop without predatory mechanics.Overview
skills-gamedev is the game development collection of the Skillary catalog by poorvith-mp (version 4.1.0 at the time of listing). Skills are grouped into engineering, 3D assets, craft, art and audio, planning, and engine-specific sets.
It is a small, recently created repository, and some of its skills are short. One skill in it, roblox-avatar-creator, has been removed upstream, so it is not listed here.
Five of its skills have their own pages here: Game Design: GDD & Systems, Game Monetization, Level Design: Encounters & Pacing, Narrative Design and Playtesting.
FAQ
Skills in this collection (5 listed)
Game Design: GDD & Systems
Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.
Game Monetization
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails.
Level Design: Encounters & Pacing
Design layout, pacing, encounter placement and environmental narrative.
Narrative Design
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD.
Playtesting
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal.
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