Unity Audio Optimization
/optimize-audio
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration.
- GitHub stars
- 1,118 (repository stars as of 2026-10-21)
- License
- Unity Companion License
- Last commit
- 2026/10/20
- By
- Unity Technologies
Part of
Unity Skills (official)
Unity's own collection of skills for AI coding agents: prompts, slash commands and tools built for Unity workflows.
Listed from the author's README. GameSkill has not run this end to end yet. Agent support and install steps are as documented by the author.
Install
npx skills add Unity-Technologies/skills --skill optimize-audioInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
Commands are copied from the project's README. Check the repository before running anything on your machine.
Install for a specific agent
| Agents | -a | Folder |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
Add -a <flag> to the command. These are project folders; add -g to install for your user account instead.
What you get
- Worked steps: Set up the execution path; Pre-Flight: Detect Audio System; Assess Current State; Understand Request
- A verification step before the work is called done
- Bundled 3 supporting files the agent reads when needed
Good fit
- When asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono
Try this prompt
Reduce my game's audio memory on mobile.About this skill
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
From the optimize-audio SKILL.md in Unity-Technologies/skills.
What's inside
- Critical Rules
- Set up the execution path
- Passing C# to eval
- Pre-Flight: Detect Audio System
- Assess Current State
- Understand Request
- Primary Diagnostic Workflow
- 4A. Force To Mono and Spatial Settings
- 4B. AudioMixer Audit
- 4C. Compression Quality Tuning
Good to know
Maintained and published by Unity. Many skills drive the open Unity Editor through the Unity CLI instead of editing scene files by hand.
Requirements
- A Unity project
- Unity CLI (recommended: many skills drive the open Editor through it)
FAQ
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