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Game dev skills for your agent
178 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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Aseprite AI Artist
Your coding agent paints pixel art in the Aseprite window you already have open: draws, checks its work, animates and exports.
SPA: Aseprite Automation
Aseprite automation for AI agents as a CLI, an agent skill and an MCP server: create, edit, verify and export pixel art, animations, tilesets and sprite sheets in batch mode, keeping editable .aseprite sources.
Aseprite Animate
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
Aseprite Concept
Before drawing something new, write an art spec and an image prompt, then import the reference art panel by panel so the pixels follow a decided design.
Aseprite Draw
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
Aseprite Export
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
Aseprite Fix
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
Aseprite Pixel Art Brief
Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.