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Game dev skills for your agent

209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 4 results

AI Mesh Weapon Rig
B3D
Skill
By GameSkill

AI Mesh Weapon Rig (split, rig, fire/reload, FPS viewmodel)

A GameSkill original that turns one fictional prop mesh into a first-person viewmodel GLB. It splits the mesh by material or baked texture colour from a small parts spec, rigs rigid parts on root, slide, trigger and mag bones with muzzle, eject, mag and grip sockets, bakes fire, reload and inspect clips, measures the mechanism and checks the GLB. A three.js FPS viewer plays the clips and puts the muzzle flash on the socket. Prototype quality: generated meshes still need cleanup.

BlenderWeb (Phaser / Three.js)Claude Code · Codex +2
One-button Flight
WEB
Skill
By GameSkill

One-button Flight (fair tap-to-flap)

A GameSkill original: the rules of a one-button flight game that is never unfair. Flaps set speed instead of adding it, a fixed-step simulation plays the same at 30 and 144 fps, the hitbox forgives grazes, and a seeded gap generator stays inside the reachable band, checked by an autopilot.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
Three.js FPS Weapon Feel
WEB
Skill
By GameSkill

Three.js FPS Weapon Feel (recoil, ADS, touch aim)

A GameSkill original: a learnable recoil pattern whose recovery never undoes the player's own compensation, aim-down-sights with matched sensitivity, spread you can draw as a crosshair, viewmodel bob, sway, kick and flash, and a phone chapter with a move stick, precision look zone and a fire button that aims.

Web (Phaser / Three.js)Engine-agnosticClaude Code · Codex +2
FPS Shooter
ANY
Skill
2.1k

FPS Shooter

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

Engine-agnosticin Awesome Gamedev Agent Skills