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Game dev skills for your agent

230 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.

Type
Engine

Showing 4 results

Godot, One Mechanic at a Time
GDT
Skill
By GameSkill

Godot, One Mechanic at a Time (reference folder, grey box, tested mechanics)

A GameSkill original for building a Godot 4 game with an agent in an order that holds up: a reference folder with a style-prompt JSON, a grey box, then one mechanic per prompt in its own script with its own headless playtest, re-running every earlier playtest before the next. Ships templates, checkers for the reference folder and project layout, and a tested 2D example (run and jump, then glide across a gap) whose playtests catch a broken mechanic.

GodotClaude Code · Codex +2
Mechanic Picker
WEB
Skill
By GameSkill

Mechanic Picker (choose 2-3 mechanics that need each other, one page, bot playtest)

A GameSkill original for the step before building: pick two or three game mechanics that work together from 24 cards, scored against your input, day budget and wanted feel, write them on one checked page with a playtest question each, and prove the pair makes a game with a quick bot playtest. Worked example: Lantern Ferry, whose first numbers the bots caught as a one-strategy game.

Engine-agnosticWeb (Phaser / Three.js)GodotClaude Code · Codex +2
Quick Design
GDT
Skill
By GameSkill

Quick Design (Claude Code Game Studios)

Lightweight spec for small changes — tuning adjustments, minor mechanics.

Godotin Claude Code Game Studios
Game Design
ANY
Skill
By GameSkill

Game Design: GDD & Systems

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology.

Engine-agnosticin skills-gamedev (Skillary)