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Game dev skills for your agent
209 hand-picked skills, MCP servers and starter kits. Filter by engine, task or the agent you use.
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Multi-view to Web-ready 3D Asset
A GameSkill original: front, side and back reference prompts, any image-to-3D provider or 3D MCP server, then a tested glTF Transform pass that simplifies, fixes orientation, resizes textures, applies Draco and builds LODs inside a triangle, file-size and shape-deviation budget. Tested on a real 277k-triangle TripoSR output.
AI Mesh Weapon Rig (split, rig, fire/reload, FPS viewmodel)
A GameSkill original that turns one fictional prop mesh into a first-person viewmodel GLB. It splits the mesh by material or baked texture colour from a small parts spec, rigs rigid parts on root, slide, trigger and mag bones with muzzle, eject, mag and grip sockets, bakes fire, reload and inspect clips, measures the mechanism and checks the GLB. A three.js FPS viewer plays the clips and puts the muzzle flash on the socket. Prototype quality: generated meshes still need cleanup.