Hermes GameForge
A game-development plugin for Hermes Agent with 10 agent skills and 9 tools: SFX, music, NPC voices, pixel sprites, tilesets, low-poly 3D, web/Godot/Unity builds, a playtester that plays the build, and itch.io export. Runs offline by default.
- GitHub 星数
- 37 (GitHub 星数,统计于 2026-10-23)
- 许可证
- MIT
- 最近提交
- 2026/10/21
- 作者
- DECRUX9812
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
hermes plugins install DECRUX9812/hermes-plugin-gameforge --enable
hermes gameforge demoThe demo builds, playtests and exports a complete game in about a minute.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- 10 skills: game-studio, playtesting, godot-dev, unity-dev, blender-pipeline, game-audio, pixel-art-pipeline, 3d-asset-pipeline, ship-it and game-reverse-engineering
- forge_sfx (22 presets) and forge_music (seamless loop WAV + MIDI in chiptune, synthwave, ambient or orchestral)
- forge_voice: NPC babble or TTS with character FX
- forge_sprite and forge_tileset: 16×16 RPG sprites, sheets for Phaser/Godot, Wang-corner tilesets with Godot terrains
- forge_model3d: 18 low-poly generators exported as .glb
- forge_engine: HTML5 games in 4 genres, Godot 4 and Unity scaffolds, Blender and Unreal pipelines
- forge_playtest: plays the build in headless Chrome or bot-plays Godot and writes an HTML report
- forge_export: PWA, itch.io zip, single-file HTML, Capacitor Android/iOS
适合
- Going from a game idea to a playable, exported prototype inside one agent
- Automated playtesting: crashes, stuck spots, FPS and boring stretches
- Placeholder audio, sprites and low-poly models without paid APIs
不适合
- Claude Code, Codex or Cursor users: it is a Hermes Agent plugin
- Production-quality art; the offline generators are procedural
概述
GameForge plugs into Hermes Agent as a standard plugin and gives it a whole game studio: nine forge_* tools plus ten agent skills that teach the workflows, from game-studio (idea to shipped game) to ship-it (export and publish).
The headline feature is the playtester. Instead of only checking that a build starts, it plays it: it explores, fights, restarts after game over, and records exceptions with screenshots, FPS, input that does nothing, getting stuck and 20-second "event droughts". The result is an HTML report with a movement heatmap and a one-word verdict.
All generators work offline, so you can get sound effects, looping music, NPC voices, pixel sprites, tilesets and low-poly .glb models without any paid service, then switch on fal.ai, Meshy or ElevenLabs when you want higher quality.
Related
- MCP for Blender gives any agent full Blender control.
- Godot AI for deeper Godot editor work.
- AssetFurnace makes rigged characters locally.
环境要求
- Hermes Agent
- Optional: fal.ai, Meshy or ElevenLabs keys for AI upgrades (everything works offline without them)
- Optional: Godot 4, Unity, Blender or Unreal for engine targets
相关主题
常见问题
搭配使用
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