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Godot MCP (Coding-Solo)

MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.

GitHub 星数
6,232
(GitHub 星数,统计于 2026-10-21)
许可证
MIT
最近提交
2026/04/16
作者
Coding-Solo
下载 ZIP

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Claude Code
claude mcp add godot -- npx @coding-solo/godot-mcp

Restart Claude Code afterwards. Set the GODOT_PATH environment variable if Godot is not on your PATH.

With environment variables
claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcp

命令照搬项目 README。在本机运行前,请先看一眼仓库。

包含内容

  • Tools including launch_editor, run_project, get_debug_output and stop_project
  • Scene tools: create_scene, add_node, load_sprite, save_scene
  • Project info and export_mesh_library

适合

  • A light, one-command Godot bridge for Claude Code
  • Agents that need to run the game and read the errors it prints

不适合

  • Deep live-editor control: see Godot AI for a larger tool surface

试试这条提示词

提示词
Run my project and fix the first error in the debug output.

概述

Godot MCP is the simplest way to give an agent a working loop in Godot: it can launch the editor, run the project, read the debug output and stop the game again. Basic scene editing is included as well. Setup is a single claude mcp add command.

The last commit was in April 2026. For a larger, actively maintained tool set, compare it with Godot AI.

环境要求

  • Godot installed locally
  • Node.js (runs through npx)

常见问题

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