Godot MCP (Coding-Solo)
MCP server for Godot: launch the editor, run projects, capture debug output and edit scenes.
- GitHub 星数
- 6,232 (GitHub 星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/04/16
- 作者
- Coding-Solo
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
claude mcp add godot -- npx @coding-solo/godot-mcpRestart Claude Code afterwards. Set the GODOT_PATH environment variable if Godot is not on your PATH.
claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcp命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- Tools including launch_editor, run_project, get_debug_output and stop_project
- Scene tools: create_scene, add_node, load_sprite, save_scene
- Project info and export_mesh_library
适合
- A light, one-command Godot bridge for Claude Code
- Agents that need to run the game and read the errors it prints
不适合
- Deep live-editor control: see Godot AI for a larger tool surface
试试这条提示词
Run my project and fix the first error in the debug output.概述
Godot MCP is the simplest way to give an agent a working loop in Godot: it can launch the editor, run the project, read the debug output and stop the game again. Basic scene editing is included as well. Setup is a single claude mcp add command.
The last commit was in April 2026. For a larger, actively maintained tool set, compare it with Godot AI.
环境要求
- Godot installed locally
- Node.js (runs through npx)
常见问题
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