Godot Audio
/godot-audio
Play and mix audio in Godot 4.7: AudioStreamPlayers, buses and effects, music and SFX routing, and beat-accurate timing.
- GitHub 星数
- 2,085 (所在仓库星数,统计于 2026-10-21)
- 许可证
- Apache-2.0
- 最近提交
- 2026/10/09
- 作者
- gamedev-skills
所属合集
Awesome Gamedev Agent Skills
74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-audioInstalls only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- Worked steps: One-shot SFX; Set a bus's volume and mute via AudioServer; Crossfade between two music tracks; Beat-accurate timing
- A pitfalls section with the mistakes to avoid
- Bundled 1 reference doc the agent reads when needed
- Written for Godot 4.7
适合
- Playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat
试试这条提示词
Route music and SFX to separate buses and crossfade between two music tracks.关于这个 Skill
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
From the godot-audio SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.
What's inside
- One-shot SFX (fire-and-forget)
- Set a bus's volume and mute via AudioServer
- Crossfade between two music tracks
- Beat-accurate timing (compensate for output latency)
环境要求
- Godot 4.7
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
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