Godot MCP Toolkit (NPGameDev)
A Godot 4.2+ editor addon that turns the editor into an MCP server: 150+ operations across scenes, scripts, nodes and playtests, a GDScript API to add your own tools, and bundled agent skills. Runs fully locally.
- GitHub 星数
- 85 (GitHub 星数,统计于 2026-10-26)
- 许可证
- MIT
- 最近提交
- 2026/10/24
- 作者
- NPGameDev
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
AssetLib tab → search "Godot MCP Toolkit" → Download → InstallOr extract a GitHub release into your project's addons/ folder, then enable the plugin in Project Settings.
npx -y @npgamedev/godot-mcp-serverThe plugin's dock writes a .mcp.json for your client. On Windows wrap npx with cmd /c. Needs Node.js 22+.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
包含内容
- Consolidated MCP tools covering 150+ editor operations: scenes, nodes, scripts, resources, input map and playtests
- Playtest runs whose output and errors are read back to the agent
- Batch script_edit and input-map rename/restore (v1.1.0)
- A GDScript (and C#) extension API to register project-specific tools with hot reload and timeouts
- Bundled workflow and extension-authoring agent skills
适合
- Letting an agent build and test inside a live Godot editor while you watch
- Projects that want custom MCP tools written in GDScript
不适合
- Godot 3 projects
- A minimal one-command bridge: see Godot MCP (Coding-Solo)
试试这条提示词
Add a pause menu scene, wire the ui_cancel action to it, then playtest and fix any errors.概述
Godot MCP Toolkit is an editor addon: once enabled, the Godot editor itself becomes an MCP server and your assistant talks to it through the @npgamedev/godot-mcp-server bridge. The agent can create scenes, edit scripts, inspect and change nodes, run playtests and read the results, all in the open editor.
Highlights
- 150+ operations grouped into consolidated tools so the agent's tool list stays small.
- Extensions: register your own tools in GDScript or C#, with hot reload, per-tool timeouts and cancellation.
- Companion skills ship inside the addon to teach agents the toolkit workflow.
- Version 1.1.0 added batch script edits and input-map rename and restore.
License
MIT (LICENSE file in the repo). Independent community project, not affiliated with the Godot Foundation.
环境要求
- Godot 4.2 or newer (desktop: Windows, macOS, Linux)
- Node.js 22+ for the bridge
相关主题
常见问题
搭配使用
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