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Godot Multiplayer

/godot-multiplayer

Networked Godot 4.7 games: ENet host and join, @rpc functions, per-node authority and state replication with spawners and synchronizers.

GitHub 星数
2,085
(所在仓库星数,统计于 2026-10-21)
许可证
Apache-2.0
最近提交
2026/10/09
作者
gamedev-skills

所属合集

Awesome Gamedev Agent Skills

74 portable SKILL.md skills for Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, with a router.

信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。

安装

Any agent (skills CLI)
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-multiplayer

Installs only this skill. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.

命令照搬项目 README。在本机运行前,请先看一眼仓库。

为指定 Agent 安装
Agent-a文件夹
Claude Codeclaude-code.claude/skills/
Codexcodex.agents/skills/
Cursorcursor.agents/skills/
Gemini CLIgemini-cli.agents/skills/
GitHub Copilotgithub-copilot.agents/skills/
OpenCodeopencode.agents/skills/
Windsurfwindsurf.windsurf/skills/

在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。

包含内容

  • Worked steps: Host or join; RPCs: client sends input to the server; Per-node authority; MultiplayerSynchronizer config
  • A pitfalls section with the mistakes to avoid
  • Bundled 1 reference doc the agent reads when needed
  • Written for Godot 4.7

适合

  • Adding multiplayer/networking to a Godot project, writing @rpc functions
  • Syncing player/world state across peers

试试这条提示词

提示词
Add host and join multiplayer with ENet, RPCs and synchronised player positions.

关于这个 Skill

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

From the godot-multiplayer SKILL.md in gamedev-skills/awesome-gamedev-agent-skills.

What's inside

  • Host or join (ENet)
  • RPCs: client sends input to the server (any_peer, call_local)
  • Per-node authority (each player controls their own avatar)
  • MultiplayerSynchronizer config (editor + replication)

环境要求

  • Godot 4.7

常见问题

搭配使用

作者标注的相关 Skills,或更适合相邻任务的 Skills。

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