UE Character Movement
/ue-character-movement
Write and debug UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms and client prediction.
- GitHub 星数
- 403 (所在仓库星数,统计于 2026-10-21)
- 许可证
- MIT
- 最近提交
- 2026/09/28
- 作者
- quodsoler
所属合集
Unreal Engine Skills (quodsoler)
31 Unreal Engine C++ skills checked against the UE 5.8 headers: gameplay framework, GAS, animation, networking, rendering, AI, UI, tools and more.
信息来自作者的 README。 GameSkill 还没完整跑过。支持的 Agent 和安装步骤以作者文档为准。
安装
npx skills add quodsoler/unreal-engine-skills --skill ue-project-context ue-character-movementInstalls this skill plus ue-project-context, which writes the project document every skill in this pack reads first. Add -a claude-code (puts it in .claude/skills/), -a codex or -a cursor (.agents/skills/) to choose the agent, and -g to install it for your user instead of the project.
命令照搬项目 README。在本机运行前,请先看一眼仓库。
为指定 Agent 安装
| Agent | -a | 文件夹 |
|---|---|---|
| Claude Code | claude-code | .claude/skills/ |
| Codex | codex | .agents/skills/ |
| Cursor | cursor | .agents/skills/ |
| Gemini CLI | gemini-cli | .agents/skills/ |
| GitHub Copilot | github-copilot | .agents/skills/ |
| OpenCode | opencode | .agents/skills/ |
| Windsurf | windsurf | .windsurf/skills/ |
在命令后加 -a <参数>。以上是项目级文件夹;加 -g 则安装到你的用户目录。
包含内容
- A pitfalls section with the mistakes to avoid
- Bundled 2 reference docs the agent reads when needed
- Written for Unreal Engine 5.8
适合
- Writing or debugging UCharacterMovementComponent code
试试这条提示词
Add a wall-run custom movement mode that replicates correctly.关于这个 Skill
Use when writing or debugging UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms, or client-side movement prediction. For the Mover plugin, see ue-mover; for replication mechanics, see ue-networking-replication.
From the ue-character-movement SKILL.md in quodsoler/unreal-engine-skills.
What's inside
- Context
- CMC vs Mover
- CMC Architecture
- Movement Modes
- Movement Base
- Reading the base
- Setting the base
- Utility namespace
- Stored and replicated base state
- Movement Pipeline
Good to know
Skills in Unreal Engine Skills read .agents/ue-project-context.md, which the ue-project-context skill writes from your project's modules and conventions. Every API is checked against the UE 5.8 headers.
环境要求
- Unreal Engine 5.8
- Unreal Engine 5.8 C++ project
- The ue-project-context skill from the same pack
相关主题
常见问题
搭配使用
作者标注的相关 Skills,或更适合相邻任务的 Skills。
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UE Actor & Component Architecture
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